Saturday, April 9, 2011

Video Game Consoles (1996-2000)

Nintendo 64

Nintendo 64
Released in 1996
The Nintendo 64, commonly called the N64, is Nintendo's third home video game console. The N64 was released on June 23, 1996 in Japan, September 29, 1996 in North America, 1 March 1997 in Europe/Australia and September 1, 1997 in France. It was released with only two launch games in Japan and North America (Super Mario 64 and PilotWings 64) while Europe had a third launch title in the form of Star Wars: Shadows of the Empire (which was released earlier in the other markets). The Nintendo 64 cost $199 at launch in the United States.

During the developmental stages the N64 was referred to by its code name, Project Reality. The name Project Reality came from the speculation within Nintendo that this console could produce CGI on par with then-current super computers. Once unveiled to the public the name changed to Nintendo Ultra 64, referring to its 64-bit processor, and Nintendo dropped "Ultra" from the name on February 1, 1996, just five months before its Japanese debut.



Super Nintendo Entertainment (SNES) Model 2

Super Nintendo Entertainment (SNES) Model 2
Released in 1997
By 1996, the 16-bit era of gaming had ended, and a new generation of consoles, including Nintendo's own Nintendo 64, caused the popularity of the SNES to wane. In October 1997, Nintendo released a redesigned SNES 2 in North America for $99 USD (which included the pack-in game Super Mario World 2: Yoshi's Island). Like the earlier NES 2, the new model was designed to be slimmer and lighter than its predecessor but lacked S-Video and RGB output, and would prove to be among the last major SNES-related releases in America.

Nintendo of America ceased production of the SNES in 1999. In Japan, the Super Famicom continued to be produced until September 2003 (also some new games were produced until the year 2000). In recent years, many SNES titles have been ported to the hand held Game Boy Advance, which has similar video capabilities. Some video game critics consider the SNES era "the golden age of video games," citing the many ground breaking games and classics made for the system, whereas others question this romanticism. See video game player for more.



Sega Genesis 3

Sega Genesis 3
Released in 1998
A company by the name of Majesco started to take over manufacturing of systems for Sega in 1998 with their release of the Genesis 3. The system retailed for $29.99 and came packaged with one controller, AV cables, and a power cord. The controller that was featured as a pack in was the new Sega six button controller. The system itself was very tiny, about the size of two controllers for the system. The system lacked the expansion port that the Genesis 1 and Genesis 2 had and thus could not utilized the function of the Sega CD 1 or 2. The Genesis 3 could not utilize the 32X either.

Besides redesigning the Sega Genesis, Majesco also re-released certain games for the system. They came in cardboard boxes with black and white instructions. Majesco had also done some re-releasing for the Sega Game Gear and the Super Nintendo. At the same time they were doing work with the Game Gear, they had plans to re-release the Sega Saturn, but as of yet, nothing has been done. The following games do not work (per Genesis 3 Instruction Manual): Virtua Racing. The Sega Channel Modem also does not work.



Sega Dreamcast

Sega Dreamcast
Released in 1999
The Dreamcast was released on November 27, 1998 in Japan, on September 9, 1999 in the United States (the date 9/9/99 featured heavily in US promotion) and on October 14, 1999 in Europe. The tag line used to promote the console in the US was "It's thinking", and in Europe "Up to 6 Billion Players". (The vagueness of these campaigns and almost total lack of any in game footage has been touted as one of the reasons for the Dreamcast's eventual downfall. Many Americans knew that the Dreamcast was coming, but didn't know what one was.)

The Dreamcast was the first console to include a built-in modem and Internet support for on-line gaming. It enjoyed brisk sales in its first season and was one of Sega's most successful hardware units. In the United States alone, a record 200,000 units had been pre-ordered before launch and Sega sold 500,000 consoles in just two weeks (including 225,000 sold on the first 24 hours which became a video game record until the PlayStation 2 launched a year later). In fact, due to brisk sales and hardware shortages, Sega was unable to fulfill all of the advance orders.



Sony PlayStation PS1

Sony PlayStation PS1
Released in 2000
The first new version was actually a revision in early 1996, produced in response to complaints that PlayStations were overheating. Sony did not change the technical aspects or the cosmetics, but did remove the S-video port left over from the Japanese release.

Sony produced a redesigned version of the original console, called the "PSone", in a smaller (and more ergonomic) case which was introduced in September 2000. The original PlayStation was abbreviated in Japan to "PS" and was often abbreviated as "PSX" by American gamers, as this was Sony's internal code name for the system while it was under development. This led to some confusion in 2003, when Sony introduced a PS2-derived system in Japan actually called the PSX. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were only 2 differences between the "PSone" and the original, the first one being cosmetic change to the console, and the second one was the home menu's Graphical User Interface.



Sony PlayStation 2

Sony PlayStation 2 (SCPH-5000x)
Released in 2000
The PlayStation 2 had a difficult start. Only a few million users had obtained consoles by the end of 2000 due to manufacturing delays. The PlayStation 2 was such a hot item after its release that it was near impossible to find one on retailer shelves, leaving those wanting a PlayStation 2 to either wait or purchase the console on-line at sites such as eBay, where the console was being sold by many people for twice and sometimes five times as much as the manufacturer's listed price.

The PlayStation brand's strength has lead to strong third-party support for the system. Although the launch titles for the PS2 were unimpressive in 2000, the holiday season of 2001 saw the release of several best-selling and critically acclaimed games. Those PS2 titles helped the PS2 maintain and extend its lead in the video game console market, despite increased competition from the launches of the Microsoft Xbox and Nintendo GameCube. In several cases, Sony made exclusivity deals with publishers in order to preempt its competitors.

Video Game Consoles (1983-1989)

Nintendo Entertainment System (NES)

Nintendo Entertainment System (NES)
Released in 1985
Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce its own console hardware that had removable cartridges, a feature not included with the company's earlier Color TV Games product. Designed by Masayuki Uemura and released in Japan on July 15, 1983, the Nintendo Family Computer (Famicom) was slow to gather momentum: during its first year, many criticized the system as unreliable, prone to programming errors and rampant freezing. Following a product recall and a reissue with a new motherboard, the Famicom's popularity soared, becoming the best-selling game console in Japan by the end of 1984. Encouraged by their successes, Nintendo soon turned their attentions to the North American markets.

In June 1985, Nintendo unveiled its American version of the Famicom at the Consumer Electronics Show (CES). With a completely redesigned case and a new name, the Nintendo Entertainment System (NES) proved to be just as popular in America as the Famicom was in Japan, and played a major role in revitalizing interest in the video game industry.



Atari 2600 Junior

Atari 2600 Junior
Released in 1986
In 1986 the Atari 2600 was re-released as the 2600 Junior. They retailed for $49.99 and came with a controller, RF switch and power cord but were absent of a pack in cartridge. They were made to match the 5200 and 7800 of the same time and some of the Juniors actually sported a JR stamp on them.

The switches are the same as the CX 2600 A except that they are now sliding buttons rather than switches. The switches on the top of the unit were On/Off, Black and White/Color, Game Select, and Rest. Game Difficulty could be switched on the back. The system was much smaller and could conserve space much better than it's predecessor. The RF lead was not attached to this system.

Competition in the video game industry was at an all time high, the Atari 2600 Junior would be a simple low cost Atari 2600 packaged into a small "lunch-box" carton with appeal to younger gamers.



Atari 7800

Atari 7800
Released in 1986
The Atari 7800 was Atari's chance at redemption in the video game market. Atari Inc. spent a good part of 1983 interviewing thousands of people on what they wanted and didn't want in a video game console. Atari Inc. through Warner Communications, then worked with General Computer Corporation who earlier had lost a lawsuit with Atari regarding a "Speed-up" board for Atari's Missile Command.

The all new graphics chip called MARIA (Also the code name of the 7800 Project) with almost 100 independent sprites, better color palette on screen, and other powerful features would not only allow game designers the ability to code new and exciting games, but the chip also allowed an original Atari TIA processor to co-exist side by side with MARIA so that the new console could also play all of the original Atari 2600 games as well.

The Atari 7800 was designed to be flexible and expandable and even had an expansion port for future peripherals to tap into the system bus and video circuitry.



Sega Master System

Sega Master System (SMS)
Released in 1986
After producing many games for early home video game consoles, Sega decided to develop a console system of its own. The SG-1000 and Mark III were available in Japan in the mid-1980s, but when Sega witnessed the early success of the Nintendo Entertainment System, the company knew it wanted a share of the American console market. So, Sega redesigned the Mark III, renamed it the Sega Master System (SMS for short), and released it in 1986, not long after the NES first came out.

Technically, the Master System was superior to the NES, with better graphics and higher quality sound. The original SMS could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than carts but had less code. The SMS also had cooler accessories (like 3D glasses), but this didn't do much good when there weren't very many exciting games.

The Master System technology lived on in Sega's Game Gear, which was basically a portable SMS with some enhancements.



NEC Turbo Grafx 16

NEC Turbo Grafx 16
Released in 1989
In Japan, shortly after the introduction of Nintendo's Famicom (Japan's version of the NES), the electronics giant NEC entered into the video game market with the introduction of their "next generation" system, known as the PC Engine (PCE). The PCE boasted a 16-bit graphics chip capable of displaying up to 256 colors on screen at once, at a number of resolutions. Although its CPU wasn't much more powerful that of the NES, its spectacular graphics chip and six-channel sound bettered the Famicom in every way. It utilized a sleek new card format (PCE games are either HuCards or Turbochips) to hold its software, rather than bulky cartridges. It was also the first console to boast a CD-ROM drive, for full orchestral soundtracks and even (gasp!) full motion video. The PC Engine was immensely popular in Japan, outselling the Famicom by a significant margin.

In 1989, two years after its Japanese introduction, NEC announced plans to bring the PC Engine overseas, to the booming video game market of the U.S. With a huge library of Japanese software, it seemed to many as though the system couldn't possibly fail.



Sega Genesis

Sega Genesis
Released in 1989
It was 1989. Nintendo's NES had reigned supreme in the video game market for nearly five years, and it was time for a new system to take over the throne. Sega's Master System, while graphically superior to the NES, failed to make any kind of lasting impression in the U.S. market (although it was very popular in Europe), and Sega knew that their next system would not only have to be superior to everything else out there, but they'd have to have a lot of third-party developers lined up.

After two years of development, Sega introduced their "next generation" system to the world in late 1989. Known as the Genesis in the West, and the Mega Drive in the east, Sega began an aggressive marketing campaign, not only to customers, but also to developers.

Although NEC's TurboGrafx-16 had beat the Genesis to market by nearly four months, Sega quickly regained lost ground, thanks to their line-up of quality arcade conversions, killer sports games, and most of all, the full support of Trip Hawkins and Electronic Arts.

features new game Accessories

PlayStation® licensed 16MB Memory DSi card for the PlayStation®2 computer entertainment system boasts 16MB of storage space to save game progress, hidden characters, high scores, special weapons, levels and custom settings …and take it all with you! Featuring MagicGate™ encryption as well as Katana’s ingenious comfort gripping and glow indictor light, this 16MB Memory DSi card has twice the storage capacity of a standard 8MB PlayStation®2 memory card, making it a cut above the rest and a must have for any gamer.Official PlayStation® licensed 32MB Memory Carte DS for the PlayStation®2 computer entertainment system boasts 32MB of storage space to save game progress, hidden characters, high scores, special weapons, levels and custom settings …and take it all with you! Featuring MagicGate™ encryption as well as Katana’s ingenious comfort gripping and glow indictor light, this 32MB Memory Card R4i gold has four times the storage capacity of a standard 8MB PlayStation®2 memory card, making it a cut above the rest and a must have for any gamer.



Force 2 Control Pad

 official PlayStation® licensed Force 2 Control Pad for the PlayStation® 2 computer entertainment system supplies the gamer with extreme comfort and handling. With its vibration feedback and ergonomic grips, Katana’s wired controller will enhance even the most discriminating gamers PlayStation® 2 experience. Includes twin analog control sticks, which translates into double the control and twice the advantage, as well as intelligent self-calibrating analog system that automatically optimizes performance for every game.



Using 2.4GHz technology, PlayStation® licensed Wireless Control Pad for the PlayStation® 2 computer entertainment system supplies the gamer with a freedom of motion that is not reliant on a line of site to the receiver. With it’s vibration feedback and ergonomic hand grips, wireless controller will enhance even the most discriminating gamer’s PlayStation® 2 experience. Includes twin analog control sticks, which translates into double the control and twice the advantage, as well as intelligent self-calibrating analog system that automatically optimizes performance for very game.

Saturday, February 19, 2011

British "hero Granny" Foils Jewel Thieves


London (ANTARA News/AFP) - A British grandmother who "clobbered" a gang of sledgehammer-wielding jewel thieves with her handbag credited her "mother`s instinct" for spurring her into action, media reported Wednesday.

Ann Timson (71) was captured on video hitting three of the six helmet-clad robbers, causing one to fall off his moped as he tried to make his escape during the botched raid in Northampton, central England.

"I saw a kid run up to the doorway of the jeweller," Timson explained. "Three lads followed him and when I saw their arms going, I thought the kid was being beaten up.

"My mother`s instinct kicked in and I ran across the road shouting at the lads to stop it.

"As I got closer I saw it was a robbery, and then I was even more angry," the former market trader added. "One of the gang shot off...I clobbered."

"I landed several blows against one lad...and brought him to the ground.

"He raised a hammer to me so I kept hitting out. It seemed to be over in seconds."

Four men have been charged in connection with the crime.
(*)

Son of N. Korea leader attends Clapton concert


Wed, February 16 2011 19:45 | 763 Views
Related News
Seoul (ANTARA News/AFP) - A son of North Korean leader Kim Jong-Il attended a concert in Singapore this week by British guitarist Eric Clapton, a South Korean intelligence official told AFP Wednesday.

The official, who declined to be identified, confirmed news reports in Seoul of the visit by Kim Jong-Chol, second son of the leader of the hardline communist state.

Jong-Chol, wearing black pants and a T-shirt, was seen cheering and swaying among fans at Monday`s performance in the Singapore Indoor Stadium, Chosun Ilbo newspaper said.

TV video footage showed a man resembling Jong-Chol entering the stadium, accompanied by some 20 people including bodyguards and women carrying bouquets. He took pictures in front of the stage and chatted with a female companion.

Jong-Chol and his entourage arrived in Singapore early this month and checked into a smart hotel, Chosun said.

Sporting ear piercings, he toured a Universal Studios theme park and Underwater World and purchased expensive jewellery, it said, adding he flew home via Beijing after attending the concert and buying T-shirts.

Jong-Chol, 30, has been passed over as leader-in-waiting in favour of his younger brother Jong-Un. Their father considered Jong-Chol too effeminate, according to a report by a former sushi chef to the leader.

He reportedly last attended Clapton concerts in 2006 when he followed the British star`s performances in four German cities, accompanied by his apparent girlfriend or wife and North Korean bodyguards.

The leader`s eldest son Jong-Nam was born to a different woman.

He apparently dropped out of contention as future leader after he was caught sneaking into Japan with a bogus passport in 2001 with a woman and a child believed to be his wife and son.

He reportedly said he wanted to visit Tokyo Disneyland.

Jong-Nam`s teenage son in 2009 was seen among cheering fans who packed a concert in Macau by top South Korean pop star Rain, Chosun Ilbo reported at the time.
(Uu.KR-DLN/M016)

Wakatobi to hold underwater photo contest


Fri, February 18 2011 17:53 | 337 Views
Related News
Kendari, S.E. Sulawesi (ANTARA News) - The Wakatobi district administration will organize an underwater photo contest in June 2011 to be participated in by world-class photographers, a local administration official said here Friday.

"We have not yet determined how many prizes will be contested in the photo contest. But to be sure, they will not be less than US$40.000 as for the previous competition," Wakatobi district chief Hugua said.

He said the underwater photo contest participated in by hundreds of people is to be conducted in a series of Sail Indonesia 2011 events centered in Wakatobi and Belitung.

The main purpose of the photo contest was to record the natural beauty of the Wakatobi National Marine Park in which there are 750 species of coral reefs and diverse ecosystems, Hugua said.

"The work of world-class photographers, besides would be a documents, it will also be published in a number of media, both print and electronic media across the world," he added.

According to Hugua, the underwater photo contest would be divided into several categories, among others, the beauty of coral reefs, marine life and the unique beauty of living creatures in the sea.

"The winners will be announced on the eve of the feast convivial Sail Indonesia 2011, on August 17, as well as the presentation of the competition`s prizes," he said.

(SYS/KR-LWA/F001)
Editor: Suryanto
COPYRIGHT © 2011

Kehadiran Paris Hilton Beri David Letterman Peluang Bercanda


Paris Hilton merayakan ulang tahun ke-30 dengan tampil di "Late Show With David Letterman" dan ngomong tentang pacarnya, Cy Waits --yang memberi host acara larut malam itu banyak amunisi.


Editor Antaranews.com, ent_celebrity_news - Sabtu, 19 Februari 2011 18.13 WIB
Paris Hilton dan David Letterman (Access Hollywood)
Paris Hilton merayakan ulang tahun ke-30 dengan tampil di "Late Show With David Letterman" dan ngomong tentang pacarnya, Cy Waits --yang memberi host acara larut malam itu banyak amunisi.
Sewaktu berbincang mengenai 11 merek parfumnya, termasuk cologne, Just Me For Men, David Letterman bercanda tentang tautan cinta Paris.
"Serius nih, pria macam apa yang beli Just Me For Men?" tanya David kepada Paris, sementara kamera mengarah kepada Cy, yang sedang menyaksikan dari ruang hijau tayangan itu.
"Tampaknya ia siap keluar ke sini," kata David setelah melihat Cy --yang kelihatan tak senang dan berdiri sewaktu ia menyaksikan wawancara tersebut.
Bintang realiti itu juga menyalakan aplikasi iPhone barunya selama penampilannya, yang memungkinkan pemakai membuat gambar dengan Paris ditumpuk di hasilnya. Setelah mengambil gambar Dave, acara tayangan-bincang itu berlanjut dengan kelakar tentang Cy.
"Aku tak habis fikir apa pendapat sang pacar mengenai gambar ini," David melanjutkan.
Tapi Paris malah tertawa mendengar senda gurau David. Ia mengatakan kepada David, "Aku berada pada hubungan yang luar biasa, kami akan merayakan ulang tahun pertama."

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